Cribbage Scoring Rules: Every Combination Explained


Key takeaways

  • Every combination of cards totalling 15 scores 2 points — the same card can be used in multiple combinations.
  • Pairs score 2 pts, pairs royal (three of a kind) score 6 pts, and double pairs royal (four of a kind) score 12 pts — in both play and the show.
  • Flush rules differ between the hand and the crib: four cards in the hand scores 4 pts, but the crib requires all five cards in the same suit.
  • Nobs (Jack in hand matching starter suit = 1 pt) and nibs (starter card is a Jack = 2 pts for the dealer) are easy points to overlook.
  • Count in a fixed order every time — fifteens, pairs, runs, flush, nobs — to make sure you never miss a score.

If you’ve just sat down at a cribbage board for the first time, the scoring can feel like learning a second language — fifteens, nobs, nibs, pairs royal, and pegging all at once. Don’t worry, though: once each piece clicks into place, the whole system makes beautiful sense. In this guide we break down every aspect of cribbage scoring rules so you can count your hand confidently, peg accurately, and avoid giving your opponent free points through missed scores.

Why Cribbage Scoring Seems Complicated

Cribbage was invented in early 17th-century England and has barely changed since — which means its scoring logic reflects card culture from a very different era. Today, players new to the game often feel overwhelmed because scoring happens in two separate phases: the pegging phase (play) and the show (counting the hand after play). Each phase has its own rules, and within the hand count there are five different scoring categories that can overlap.

The good news? None of the individual rules are hard. The challenge is learning to spot every scoring combination in a hand without missing anything. Experienced players use a consistent counting order — 15s first, then pairs, then runs, then flushes, then nobs — so nothing slips through. Adopt that habit from day one and you’ll rarely miss a point.

It’s also worth noting that cribbage is played to 121 points (or sometimes 61 in a short game), and every single point matters. Leaving a combination uncounted isn’t just a shame — your opponent can call “muggins” in many rulesets and claim those points themselves. Accuracy is part of the game.

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A classic wooden cribbage board with pegs mid-game — the scoring track that keeps every point honest.

Scoring 15s in Cribbage

The backbone of cribbage hand-counting is the fifteen. Every time any combination of cards in your hand (plus the shared starter card) adds up to exactly 15, you score 2 points. You can use each card in as many different combinations as you like — the same card can be part of multiple fifteens.

Card values for fifteens

  • Ace = 1
  • Cards 2–9 = face value
  • Ten, Jack, Queen, King = 10 each

That last point catches beginners out: all four face cards plus the ten are worth 10, making them equal partners in fifteen-hunting. A hand containing three tens and a five, for example, scores 6 points from fifteens alone (each ten pairs with the five to make three separate 15-twos).

Counting fifteens systematically

  1. Check every two-card combination that totals 15.
  2. Check every three-card combination.
  3. Check every four-card combination.
  4. Check all five cards together (rare, but possible — e.g., A-2-3-4-5).

Say your hand is 7, 8, 7, 8 with a starter of 7. The 7+8 combinations alone give you four fifteens (8 points). Always announce each fifteen aloud as “fifteen two, fifteen four” and so on — it keeps your count transparent and helps you avoid missing combinations. For a deeper look at building high-scoring hands, see our guide to mastering cribbage strategy and hand selection.

Pairs, Pairs Royal and Double Pairs Royal

Matching-rank cards score points in cribbage whether you’re pegging during play or counting your hand at the show.

The three tiers

  • Pair — two cards of the same rank: 2 points
  • Pairs royal — three cards of the same rank: 6 points
  • Double pairs royal — four cards of the same rank: 12 points

The maths behind pairs royal and double pairs royal is simply the number of unique pairs you can form within the group. Three-of-a-kind contains three distinct pairs (6 points); four-of-a-kind contains six distinct pairs (12 points). You don’t need to memorise a formula — just remember the totals.

Suits don’t matter for pairs

Only the rank counts. A Jack of spades and a Jack of hearts are a perfect pair worth 2 points. This is different from flush scoring (covered below), where suit is everything.

During the pegging phase, pairs score when you play a card that matches the rank of the last card played. If you play a six and your opponent plays a six, they score 2. If you then play another six, you score 6 for pairs royal. Four sixes in a row — a rare treat — scores 12 for double pairs royal. Keep this in mind when deciding which cards to lead.

Runs and How to Count Them

A run (also called a sequence) is three or more cards in consecutive rank order. Suits are irrelevant. Scoring is simple: one point per card in the run.

  • Three-card run: 3 points
  • Four-card run: 4 points
  • Five-card run: 5 points

Double and triple runs

This is where runs interact with pairs to create some of cribbage’s biggest scores. If you have a pair within a run, you effectively have two separate runs — each scored independently.

  • Double run of three (e.g., 3-3-4-5): two runs of three = 6 points from runs, plus 2 for the pair = 8 points total from those cards.
  • Double run of four (e.g., 3-3-4-5-6): two runs of four = 8 points from runs, plus 2 for the pair = 10 points.
  • Triple run (e.g., 3-3-3-4-5): three runs of three = 9 points from runs, plus 6 for pairs royal = 15 points.

Aces are always low in cribbage — there is no ace-high wrap-around. A-2-3 is a valid run; Q-K-A is not.

Flush Scoring in the Hand and Crib

A flush occurs when cards share the same suit, and it’s the one scoring category where the hand and the crib are treated differently.

In the hand (four hole cards)

  • All four cards in the same suit: 4 points
  • All four cards plus the starter card in the same suit: 5 points

In the crib

Flush scoring is stricter for the crib. A four-card flush in the crib does not score. You must have all five cards — the four crib cards and the starter — in the same suit to claim 5 points. This rule prevents players from deliberately building cheap flushes in the crib they laid away.

Flushes are the least common scoring category and often the easiest to overlook or over-claim, so make sure you know which set of cards you’re counting before you peg.

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Laying out a cribbage hand face-up during the show — count fifteens, pairs, runs, and flushes in order.

Nobs and Nibs: The Jack Rules

Cribbage has a special relationship with Jacks, and two separate rules reward you for holding or cutting them.

Nobs (also spelled Knobs)

Nobs scores 1 point when you hold a Jack in your hand (or crib) that is the same suit as the starter card. It’s counted during the show phase as part of your hand total. One point doesn’t sound like much, but in a close game racing to 121, it’s often the difference.

Nibs (also called His Heels)

Nibs scores 2 points for the dealer when the starter card turned up by the non-dealer is a Jack — any suit. The dealer pegs 2 immediately, before play begins. The non-dealer can call “nibs” too, but only if the dealer fails to notice — some groups play that you must claim it before a card is played.

A simple memory trick: Nobs = in your hand, Nibs = turned up. Get those two straight and you’ll never leave a free point on the table.

Pegging Scores During Play

The play phase — where players alternate laying cards face-up until neither can play without exceeding 31 — has its own scoring opportunities, pegged immediately as they occur.

Pegging scoring summary

  • Fifteen: cumulative card total reaches exactly 15 → 2 points
  • Thirty-one: cumulative total reaches exactly 31 → 2 points
  • Last card (Go): playing the last card before 31 when opponent cannot play → 1 point
  • Pair: matching the rank of the last card played → 2 points
  • Pairs royal: third card in a row of the same rank → 6 points
  • Double pairs royal: fourth card of the same rank in sequence → 12 points
  • Run: three or more consecutive-rank cards played in sequence (any order) → 1 point per card

Runs during pegging don’t need to be played in order — only the cards most recently played need to form a sequence. So if the last three cards played are 5, 3, 4 (in that order), that’s still a run of three for 3 points. The running total resets to zero at 31 or after a go, and play continues from zero.

Example Hands Scored Step by Step

Theory only goes so far — let’s count two real hands so you can see the method in action.

Example 1: A modest hand

Hand: 5♠ 6♥ 7♦ 8♣ | Starter: 5♦

  1. Fifteens: 7+8=15 (×1=2pts); 6+8+A? No ace here. 5+6+4? No. Actually: 7+8=15 (2pts); 5+5+5? Only two fives. 5♠+5♦=10, need 5 more — 5+J? No Jack. Let’s recount: 5+6+4? No 4. 5+7+3? No 3. So: 7+8=15 (2pts); 6+7+… 6+9? No 9. The two 5s = 10, no single card =5 here except another 5. → 2 points from fifteens.
  2. Pairs: Two fives → 2 points.
  3. Runs: 5-6-7-8 is a four-card run → 4 points. With two fives, that’s a double run of four: 5♠-6-7-8 and 5♦-6-7-8 → 8 points from runs.
  4. Flush: Four different suits — none.
  5. Nobs: No Jack.
  6. Total: 2 + 2 + 8 = 12 points.

Example 2: A powerhouse hand

Hand: 5♠ 5♥ 5♦ J♣ | Starter: 5♣

  1. Fifteens: Each 5 + Jack (=15): four combos × 2 = 8 pts. Any four 5s = 20, not 15. Three 5s = 15: four such combos (choose 3 from four 5s) × 2 = 8 pts. Total fifteens: 16 points.
  2. Pairs: Four fives = double pairs royal → 12 points.
  3. Runs: No consecutive ranks.
  4. Nobs: J♣ matches starter 5♣? No — nobs requires Jack same suit as starter. Starter is 5♣, Jack is J♣ — same suit! → 1 point.
  5. Total: 16 + 12 + 1 = 29 points — the perfect cribbage hand.

Cribbage Scoring Quick-Reference Table

Combination Points Phase
Any combination totalling 15 2 Both
Pair (two of same rank) 2 Both
Pairs royal (three of same rank) 6 Both
Double pairs royal (four of same rank) 12 Both
Run of three or more 1 per card Both
Flush — four cards (hand only) 4 Show
Flush — five cards 5 Both
Nobs (Jack matching starter suit) 1 Show
Nibs (starter is a Jack) 2 Play start
Thirty-one 2 Play
Last card / Go 1 Play

Strategy Tips for Better Scoring

Understanding the rules is step one — using them to make smarter decisions is step two. Here are a few practical pointers:

  • Keep fives and face cards together. Because tens, Jacks, Queens, and Kings all equal 10, any of them pairs with a five to make fifteen. A hand with two face cards and a five already has two fifteens baked in.
  • Beware of leading a five during pegging. Your opponent can immediately play a face card to score a fifteen, handing them 2 free points.
  • Throw helpful cards to your own crib, risky cards to opponent’s. If you deal, send cards that can combine for fifteens (like 5+10, or 7+8). When your opponent deals, send low cards that are harder to combine.
  • Count in a fixed order every time. Fifteens → pairs → runs → flush → nobs. Muscle memory prevents costly misses, especially as game pressure rises.
  • Learn the magic hand totals. A hand with 5-5-5-J (plus any Jack starter of matching suit) scores 29 — the maximum. Knowing maximum possible scores helps you audit your count.

Ready to put these rules into practice against a sharper opponent? Our complete guide to mastering cribbage covers advanced discard strategy, pegging tactics, and how to read the board position to decide when to play offensively or defensively.

Frequently asked questions

What is the highest possible score in a cribbage hand?

The highest possible score is 29 points. This requires holding three fives and a Jack, with the fourth five as the starter card — and the starter five must match the suit of your Jack so that nobs scores. It’s a genuinely rare hand; many experienced players never see one in a lifetime of play.

Can you score a flush in the crib with only four cards?

No. A four-card flush in the crib does not score anything. The crib requires all five cards — the four crib cards plus the starter — to share the same suit before any flush points are awarded. In your regular hand, four cards of the same suit score 4 points even if the starter is a different suit.

What is muggins in cribbage?

Muggins is an optional rule (agree before the game) that allows your opponent to claim any points you fail to count in your own hand or during pegging. If you miss a fifteen or forget nobs, your opponent calls “muggins” and pegs those points themselves. It keeps players sharp and is standard in competitive cribbage.

Do you have to announce points aloud during pegging?

Yes — in standard cribbage rules you should announce the cumulative count and any score as you play each card (e.g., “fifteen two” or “twenty-three, and a run of four for four”). This keeps the game transparent and gives your opponent a fair chance to verify your count or call muggins if you’ve miscalculated.

Is there a difference between nobs and nibs?

Yes, and it matters. Nobs (1 point) is scored during the show when your hand contains a Jack matching the suit of the starter card. Nibs (2 points) is scored by the dealer immediately when the starter card itself is a Jack of any suit. Think of it as: nobs = your Jack matches the starter; nibs = the starter is a Jack.