- Tripeaks Solitaire uses a 52-card deck dealt into three overlapping peaks — clear all 28 peak cards to win.
- Cards are removed by matching one rank higher or lower than the waste pile top card; suits are irrelevant.
- Chain bonuses reward consecutive removals without drawing from the stock — protect your chain to maximise your score.
- Prioritise moves that flip hidden face-down cards, and balance your attack across all three peaks rather than focusing on one.
- You only get one pass through the stock pile, so treat it as a precious resource and exhaust all chain options before drawing.
If you’ve ever lost an afternoon to a satisfying run of card-matching, chances are tripeaks solitaire rules were involved. Tripeaks (sometimes written Tri Peaks) is one of the most popular single-player card games in the world — fast, strategic, and deeply replayable. In this guide you’ll learn exactly how to set up the layout, play by the rules, score big, avoid the traps that trip up beginners, and walk away with genuine winning strategies. Let’s get into it.
What Is Tripeaks Solitaire
Tripeaks Solitaire is a tableau-clearing card game invented by Robert Hogue in 1989. Unlike the column-building logic of FreeCell solitaire, Tripeaks is all about chaining consecutive card removes as quickly as possible. The name comes directly from the visual layout: three overlapping peaks (or pyramids) of face-down and face-up cards spread across the table.
The core appeal is the chain mechanic — each consecutive card you remove from the peaks scores more points than the last, rewarding players who can read the tableau and plan several moves ahead. Games are short (typically five to ten minutes), making Tripeaks brilliant for a quick break without the longer commitment of something like Ultimate Golf Solitaire.
Tripeaks sits in the open-packing solitaire family alongside Golf Solitaire, but its stacked peak structure gives it a unique tactical feel. You’re not just clearing cards — you’re managing which peaks to attack first and when to dip into your stock pile. It’s simple enough to learn in five minutes and complex enough to keep you thinking for years.
Setting Up the Tripeaks Layout
Getting the layout right is the foundation of every game. Use a standard 52-card deck, shuffled thoroughly.
The Three Peaks
Deal the cards into three overlapping pyramid shapes across the top portion of your playing area:
- Row 1 (top): 1 face-down card per peak — 3 cards total, placed face-down.
- Row 2: 2 face-down cards per peak — 6 cards total, each one overlapping the card above it.
- Row 3: 3 face-down cards per peak — 9 cards total.
- Row 4 (base row): 10 cards dealt face-up across the bottom of all three peaks, connecting them. This row is shared between the peaks.
That’s 28 cards in the peaks altogether. All cards in Rows 1–3 start face-down and are flipped face-up only when every card covering them has been removed.
The Stock and Waste Pile
The remaining 24 cards form the stock pile, placed face-down. Flip the top card of the stock to create a waste pile — this is your starting foundation card. You’ll draw from the stock one card at a time throughout the game.
How to Play: Core Rules Explained
Once your layout is set, the rules are refreshingly straightforward. Here’s the step-by-step sequence of a standard game:
- Identify legal moves. A card from the peaks is playable if it is face-up AND its value is exactly one higher or one lower than the top card of the waste pile. Suits are completely irrelevant — only rank matters.
- Play is a sequence, not a colour match. If the waste pile shows a 7, you may play a 6 or an 8. If you play an 8, you may then play a 7 or a 9, and so on. You can change direction at any point.
- Aces are low only (in the classic version). An Ace can be played on a 2, but not on a King. Some digital versions wrap Ace–King, so check the rules of your platform.
- Flip hidden cards. Whenever a face-down card in the peaks has no face-up cards resting on it, turn it face-up immediately. It becomes available to play.
- Draw from the stock. If you have no legal move from the peaks, flip the top card of the stock onto the waste pile. This becomes the new target value. You may only go through the stock once.
- Win condition. Clear all 28 cards from the three peaks. The stock and waste pile cards don’t need to be exhausted — only the peaks matter.
- Lose condition. You exhaust the stock pile with cards still remaining on the peaks and no legal moves available.
That’s the whole game. The depth comes from deciding which legal move to make when multiple options exist, and managing when to draw from the stock versus extending a chain.
Scoring in Tripeaks Solitaire
Tripeaks has a beautifully elegant scoring system that incentivises chains above all else.
The Chain Bonus
Every time you remove a card from a peak as part of an unbroken consecutive sequence, your score for that card increases:
- 1st card in a chain: 1 point
- 2nd card: 2 points
- 3rd card: 3 points
- …and so on, adding 1 point per card as long as the chain continues.
The chain resets to zero whenever you draw a card from the stock pile. This is why experienced players treat stock draws as a last resort — every draw costs you chain momentum.
Clear Bonus
Clearing an entire peak earns a bonus of 15 points per peak in most scoring systems. Clearing all three peaks (winning the game) often triggers an additional completion bonus — typically 15 points for each unused stock card remaining.
Negative Scores
In competitive or timed digital versions, drawing unnecessarily from the stock may deduct points. Always read the specific scoring rules of the version you’re playing.
Common Mistakes That Cost You the Game
Even players who understand the rules consistently lose because of a handful of avoidable errors. Recognise these and your win rate will climb noticeably.
Ignoring Buried Cards
The biggest mistake is playing the first legal card you see rather than the one that uncovers the most hidden cards. Prioritise moves that flip face-down cards — they expand your future options dramatically.
Breaking a Chain for No Reason
Players often draw from the stock when a chain is still technically alive. Scan the entire tableau before drawing. A card at the edge of Peak Three might extend your chain and save three points of momentum.
Over-committing to One Peak
Focusing exclusively on a single peak leaves the other two locked and reduces the range of cards available in your chain. Balance your attacks across all three peaks, especially early in the game.
Forgetting the Ace Rule
In the standard (non-wrapping) version, an Ace does not follow a King. New players routinely assume the sequence wraps and miss that a King is a dead end unless a Queen is available.
Wasting the Stock Early
The stock is a finite resource — you get one pass through it. Burning stock cards on short chains early leaves you without options when the peaks become difficult later. Exhaust every chain possibility before drawing.
Winning Strategy Tips for Tripeaks
Solid strategy turns Tripeaks from a luck-of-the-draw game into something you can win consistently.
Prioritise Uncovering Face-Down Cards
Always ask: does this move reveal a hidden card? A move that flips a card is almost always better than one that doesn’t, even if it offers fewer chain points in the moment.
Plan Your Chain Direction
Before playing a card, look two or three moves ahead. Running a chain from a 7 up to a 10 is only valuable if there are cards available at 9 and 10. If you can see the tableau is going to dead-end, consider whether reversing direction now saves your chain.
Target the Tallest Peak First
In the standard layout, all peaks are the same height, but if you’re playing a variant with unequal peaks, clear the most deeply buried (tallest) peak first. The base row cards are shared — clearing one peak opens up that section of the shared row for the others.
Save Mid-Range Cards in the Stock
You have no control over the stock, but when drawing becomes necessary, a mid-range card (5–9) is statistically more likely to connect with whatever is showing on the peaks than an Ace or King. Keep this in mind when evaluating how desperate your situation is.
Count Key Cards
If you can see three Sevens on the peaks and know the fourth is somewhere in the stock, you can plan aggressive chains through the Eights and Sixes with confidence. Light card-counting pays off handsomely in Tripeaks.
Tripeaks Variants Worth Trying
The classic game spawned dozens of variants, and many of them bring genuinely fresh challenges to the table.
| Variant | Key Difference | Difficulty |
|---|---|---|
| Classic Tripeaks | Standard rules, no wrapping | Medium |
| Tripeaks Wrap | Ace follows King (and vice versa), extending chains | Easier |
| Four Peaks | Four pyramids instead of three, larger deck | Hard |
| Golf Solitaire | Single column layout, similar chain mechanics — explore it as a close cousin | Medium |
| Tripeaks Challenge | Timed rounds with score multipliers per level | Hard |
The Wrap variant is an excellent starting point if you find the classic version punishing — the King–Ace link keeps chains alive far longer. Four Peaks is the go-to once the standard game feels too comfortable. If you enjoy the chain-based mechanics of Tripeaks and fancy a different flavour, the rules for Ultimate Golf Solitaire are worth a read — it shares that satisfying sequential removal loop in a leaner format.
Playing Tripeaks Solitaire Online for Free
You don’t need a physical deck to enjoy Tripeaks — there are excellent free options available right now, whether you’re on desktop, tablet, or your phone.
Browser-Based Games
Sites like Solitaire.org, World of Solitaire, and 247 Solitaire all offer free, no-download Tripeaks in your browser. Most include adjustable scoring, optional hints, and both classic and wrap variants. These are ideal for quick sessions during your lunch break.
Mobile Apps
Microsoft Solitaire Collection (iOS and Android, free) includes Tripeaks with daily challenges and a progression system. Tripeaks Solitaire! by Zynga is another popular option with a tropical theme, though it leans heavily on optional in-app purchases.
What to Look For in an Online Version
- Configurable rules (especially wrap vs. no-wrap)
- Visible chain counter and score tracking
- Undo button (essential for learning strategy)
- No mandatory ads interrupting mid-chain
If you prefer solitaire games with a bit more strategic structure, check out the FreeCell rules guide on this site — it’s a rewarding challenge once you’ve got Tripeaks sorted.
Frequently asked questions
How many cards are in a Tripeaks Solitaire layout?
A standard Tripeaks layout uses all 52 cards from a single deck. Twenty-eight cards are dealt into the three peaks (18 face-down, 10 face-up in the shared base row), and the remaining 24 cards form the stock pile. You flip the top stock card to start the waste pile before play begins.
Can you go through the stock pile more than once in Tripeaks?
In the classic rules, no — you get a single pass through the stock pile. Once the stock is exhausted and you have no legal moves remaining on the peaks, the game is over. Some digital variants allow a second pass as a house rule or power-up, but standard competitive Tripeaks permits only one pass.
Does suit matter in Tripeaks Solitaire?
No, suit is completely irrelevant in Tripeaks. Only the rank of the card matters. Any card that is one value higher or lower than the current waste pile card is a legal play, regardless of whether it’s hearts, spades, clubs, or diamonds. This makes Tripeaks simpler to learn than suit-sensitive solitaire games.
What is a good Tripeaks Solitaire score?
In the classic scoring system, clearing all three peaks typically yields 60–90 points from the peak bonuses alone, plus chain bonuses and remaining stock bonuses. A score above 100 is considered solid. Scores of 150+ indicate strong chain management. Many digital platforms use their own scale, so compare your score against the in-game leaderboard for context.
What is the difference between Tripeaks and Golf Solitaire?
Both games use sequential card-removal with a waste pile, but their layouts differ significantly. Golf Solitaire uses a flat grid of seven columns, while Tripeaks uses three pyramid-shaped peaks with face-down hidden cards. Tripeaks rewards more complex chain planning due to the layered structure and the tactical challenge of uncovering buried cards progressively throughout the game.


